Apollo 11 Situations: John Romero on Porting Doom and Wolfenstein 3D
id Software's co-founder recounts converting Wolfenstein 3D to Super NES in three weeks, how the studio viewed ports of its games, and more.
New to Shacknews? Signup for a Free Account
Already have an account? Login Now
id Software's co-founder recounts converting Wolfenstein 3D to Super NES in three weeks, how the studio viewed ports of its games, and more.
Shacknews' long reads editor David L. Craddock plays, and ranks, the many ports of id Software's 1993 opus.
Bethesda's VP of public relations and marketing weighs in on how much input Bethesda has on Doom Eternal and other projects, and why deathmatch won't return in the Doom sequel.
Read about the making of Doom Eternal, see our editor-in-chief's reaction to ports of Doom for the first time, and more.
Doom Eternal's creative director Hugo Martin explains how his game can be healthy junk food in our latest interview.